#ifndef RAYCASTER_H
#define RAYCASTER_H

#include "Renderer.h"
#include "Ray.h"

class Raycaster: public Renderer
{
public:
    Raycaster();
    virtual ~Raycaster();

protected:
	virtual void Render(const World& w);

private:
	Ray* rayAlgorithm;
};

#endif // RAYCASTER_H
